Hey! If anyone is reading this the documentary has been on hold due to lack of an editor - but I'm in talks with my brother who tells me he is once again interested so something may come of it in the end. Fingers crossed.
The whole experience of travelling around the US and filming every day was really great - it forced me to go right out of my comfort zone and try to cover as many locations, personalities and events as possible. It ended up being am amazing time and I haven't forgotten any of the super cool people I met.
The other purpose of my trip was also partially fulfilled: I want to work as a concept artist in the games industry and, having the chance to see companies such as Blizzard, EA Games, Wizards of the Coast and Rockstar, I was blown away by the level of talent and the friendly culture I found. I met a lot of great contacts but unfortunately had no work that was good enough to be worth shopping around. The three main things I learned were:
1. I was no where near the benchmark even for a junior position. People had a lot of positive advice for me, and over the last two years I think I've dedicated myself thoroughly enough to get where I need to be in time for another trip I've scheduled for August.
2. It wasn't too difficult with the right contacts/attitude to get your work in front of the right people.
3. Everyone who works in games is so damn cool and friendly I can't accept working in any other field!
All this means I've been completely focused on my art (also my wife, and the ol' 9-to-5) without the time to update multiple blogs. I'm not so sure keeping seperate blogs for art/documentary/creative writing is necessary anyway so for the time being I've consolidated them all into one which I will continue to update with all of everything.
Yes, this was a round about way of saying my blog has moved:
sunnykoda.blogspot.com
Welcome back to the stage of history!
Wednesday, March 27, 2013
Friday, November 4, 2011
More like 10 shitloads
Looking back on recent posts it seems like I'm becoming the Grumpy Old Man of the gaming world. Good I say! Nuts to you all.
It's fair enough to say 'There's always going to be a cheap and nasty side to gaming' but it feels like rather than being the seedy underbelly or the politely ignored idiots that corruption is spreading. It's becoming the rule rather than the exception.
First let's look at these EB/Gamestop fuckers.
Sexism andinsulting stereotypes aside, this is an ad to convince you to basically give them your old games so they can sell them again. The store credit is negligible really. Gone are the days when you could trade in 42 PSX games for a PS2 on launch. Ever since I happily offered a kid twice the trade-in price for his copy of Powerstone 2 I've felt like there's something seriously wrong with game trading.
At PAX last year they explained how games are ready to be sold online but Gamestop threaten to stop carrying their hardware, which is why those stores still exist: blackmail. They are a redundant leach on the games market, one with a deadly effect. If half the people who buy a game from a store were to buy it second hand, that doubles the stores profit and halves the developers profit. The stores just annoy you, try to rip you off, and dictate how and when you can buy games while the developers actually MAKE THE DAMN GAME. In an age where word of mouth, television and the internet form a powerful advertising net and people of all ages comfortably trade online there is no need for a store front. HMV? iTunes. Blockbuster? Netflix. Gamestop? Steam/XboxLive/PSN.
Now on to a threat not to the industry, but to the gamers themselves.
That is a link to something IGN call Babeology.
Babeology [beɪbˈɒlədʒi]
noun
Some terrible excuse for quasi-nerd fantasy fap material that actively drives a wedge between male and female gamers. Largely used to increase website hits. While it's true that 'Sex sells' I feel like this kind of crap, along with 'girl gamers' like the Fragdolls and virtually every female games tv host gives a wholly unrealistic (and honestly undesired) model of female gamers. At least on tv they have equally vapid meat-headed men to stand alongside and read terminology off a teleprompter but I don't exactly see a section for girls with male models dressed as pokemon. Oh and if I see one more girl posing naked with a plastic guitar I am going to snap like my GH2 Explorer controller variant.
Thanks (or damn you!) to Joshua Muller for the links.
I find myself writing this on one of my last nights in California on my -second- trip to America. I didn't film much more for the documentary this time, but I did do a lot more networking (which is crucial), went to Blizzcon, and Luke [aka Mr--Jack] has taught me how to paint like a pro. A favour for which I will forever be in his debt.
I'm not sure if my blog reflected it, but the highlight of my last trip was meeting one Chris Allsopp. he is basically me but English and being so vein I immediately fell for his nervous charm. He considers me an uncouth Australian which is refreshing, considering I am probably one of the most couth Australians. But I don't tell Chris, he'll find out when he comes to my wedding next year.
Enough for now. Although I can say that after a long pause to work on my painting and organise a second trip to America I am ready to talk once again about making a documentary and being a true gamer.
Monday, April 11, 2011
Nice jump, human

<3.2.>
Last night whilst riding my bicycle home from work I had an idea.
My name is Sunny Koda, I'm a 27yo Concept Artist living in Melbourne Australia. I like metal, art, films, eating, rock-climbing and meeting cool people. I love playing games.
My lease and my work contract both end in July and I've been planning a trip to California to attend San Diego Comic Con and visit a couple of friends (a talented young Blizzard employee and an old friend up in Silicon Valley). My main reason for going is to get a feel for the community and business over in the US where I'd love to get a job in the future. But now I've been struck with the spirit of adventure! I really don't have much money, but wouldn't it be awesome to hang out in the US right through to the Penny Arcade Expo at the beginning of September? As a gamer that would be totally win.
Then I struck upon the idea of couch surfing, an affordable way of remaining in the US for the entire month of August. But I don't just want to subsist for a month, I want to do something cool! So here is the plan....
I'm making a Documentary celebrating Gamers, Games and the Gaming Industry through an adventure narrative!
I'm going to see if I can convince 30 odd people who love games to offer me their hospitality and their perspective to document the ultimate gaming experience. Yeah! I'll try to stay with a different person each day and share with them views of games, gaming culture and really find out what being a gamer means to them. Perhaps each host can show me their all-time favorite game and in return I'll do some gamer art for them and they can appear in my documentary representing their game and locality.
I like this idea.
I want to put some focus on the making of the documentary:
Gamer as idea to travel and make doco, gamer plans things.
But then loses his job (focus on how tenuous the industry is) and spirals into despair.
Gamer goes ahead and packs his bags without any money, relying on the kindness of gamers.
The adventure begins!
California - USA, land of opportunity
Hanging with Luke & Chris
Karaoke
Food
More Food
Nerd Market
etc?
San Diego - Nerd culture and the need for gamer's own identity
Comic Con
zomg Gabe & Tycho
San Fransisco - The gamers
Lauren + Patrick
Harsimran
Steph + Tristan
Portland- Gaming as a community
Ground Control
Retro Expo
Kristin's small-town gang
Seattle - train from cali, PAX: the gathering
The mehicans
PAX Train
PAX
Ty and 'friend of Ty' (name? Ty help me out here!)
games media, the culture realised
Vancouver - communication between industry and gamers.
Mitch + Em
Vancouver is beautiful
Games stores, Halo midnight Launch
Game testing, working in the industry
Home - the past, the future, my sweet new guitar.
raj pay attention!
Thursday, March 31, 2011
You're gonna kill my dick?
More mildly offensive trash. All the appeal of 'Teenage Dirtbag' (which I did listen to at the height of my teen-angst, Mena Suvari...) with a much narrower audience. Who is this aimed at anyway? Who would listen to this?
At PAX I passed the line for Jonathan Coulton. He was headlining the night's prescribed entertainment, but I was on my way to the MTG Mirrodin Party with the real nerds. Comedians get away with performing preschool-level songs because they're really a medium for the humor that is their trade. What are musicians who forgo skill for gimmickry selling? I suppose they are trading in popular culture.
In-jokes have evolved into 'meme's, whose entire purpose is to create a feeling of tribal inclusion by excluding those that don't 'get it'. When they drop a line about a certain level of a certain game that you have played you think 'hey, s/he's played it too!' and feel both validation and belonging. It comes down to something of a pep-rally. A vibe that PAX in it's entirety emanated.
'We are the same, we are a community. We haven't met before, yet we share so much.'
This isn't a bad thing, in fact it's a fantastic feeling. It's perhaps the core of my documentary and the highlight of my travels. But is the frenzied affirmation any different to that of a sports or religious fanatic? Perhaps only in it's innocence. Sports focuses on victory over rivals and religion on virtue through worship. Games are about play and interaction at a nascent level. No one is vilified and at worst outsiders are seen as those that 'don't get it' and always as welcome n00bs.
I've been silent for a while for a number of reasons. Firstly it's difficult to write when no one is really reading. This becomes a dump-site for my opinions and thoughts and only when I have the need to expel such emotion. I've been busy with paid work lately which was been very awesome for my career but not so much for the documentary, still languishing in editing limbo.
I watch and re-watch the footage, looking for a story. Story writing is something I don't have enough experience in. I've absorbed enough film/books/comics/television to put together some great moments but the secret to a strong narrative and an overarching plot slip through my fingers times and time again. I'm also trying to outline the plot of a graphic novel which will perhaps find it's way into this blog as it's many cables and wires worm through my cortex.
Lastly with the Dickwolves controversy rearing it's head once more I've tried to restrain from writing about it. Nothing I say is going to have any positive effect on the non-issue and so it's best left to blow over. I expected it to come out at PAX when I was there but it seems only now that it's boiled over. All I can say is that arguments can get muddy when they aren't clearly defined. One side defends women's rights, the other Penny Arcade. But they were never conflicting entities to begin with.
Last fortnight a good friend made the arduous journey to visit me way out in the countryside. He stayed for a few days and in that time we managed to assemble no less than five 'Commander' (formerly EDH) Magic decks and complete Dead Space 2 and Bulletstorm in their entirety. A mighty effort indeed. Dead Space 2 was reserved for the night and it did not fail to follow the first game in being terrifying on every level. I don't normally enjoy survival horror games but this one I do for two main reasons.
First I was one of the few who was excited enough to pre-order the first game knowing it would be an instant sci-fi staple, and a milestone* for EA as their first R rated franchise and an original in-house-developed title. For this reason playing the game was powerful gratification for my ego as it is excellent. Secondly the game design is so genius it had me guessing and double guessing at every corner in an endless battle of wits. It was like I was competing against the designers directly, trying to figure out how each room would go down and knowing they would use fear to control me.
For example; the deepest darkest corners usually had rewards for bravery stashed away but sometimes they would be soured by monsters or empty boxes. Just often enough for you to question the value of trying. A body springs to life and attacks you, but it doesn't happen again until the very point you become tired of checking every corpse and then, as if the game senses your complacency, boom! Some moments are so spectacular that I felt like I was at the design meeting, ready to applaud the employee who pitched the concept.
At all times I was glad to have someone to turn to and share a collective look of terror and excitement.
Bulletstorm was the antithesis. Crude and well... crude. However after complaining about every stumbling line of gear-of-war-grade dialog and shortcoming of the controls we began to enjoy the game for what it was. Interactive cartoon murder on an epic scale. Talk of 'Dick-killing parties' and fruit-related decapitation become hilarious once the tone is set and all expectations are set aside. And so, barring the complete and utter gameplay failure of a remote controlled Mecha-Godzilla, we trundled through the game laughing heartily at every swear-word and nut-shot.
I did some design work for a friend on a sci-fi pilot called Barrier last year and now I'm working on something new with him. He has some great ideas solidly grounded in the works of classical science fiction (before one dared abbreviate) and I'm happy to be involved. The reason I mention this is because in my annual anime catch-up I got all excited about Redline, a new film that won't be out 'till September:
When I say new, it's been in production for the better part of seven years. So you know it's going to be good. Duke Nukem good. The art style is amazing, the subject matter intriguing (I thought Speed Racer was great purely for the editing and style, it actually looked fast) yet not unfamiliar. My favourite episode of Astro Boy was the race episode (The White Planet?) and I still remind people that Yogi's Space Race did in fact exist.
The girls who've served me at games stores a) don't know anything about or even play games and b) are generally more useless than the guys. Sad but true.
*I had to double-check whether to use the word Milestone, Watershed or Hallmark here. All nonsense words with interesting etymology
Wednesday, January 5, 2011
If this is all a dream...
then don't wake me up.It's 5am. I had a dream that films were now distributed to cinemas digitally, and that directors could continue to edit films and patch them after their release. "How was Tron?" "eh, the latest patch ruined it..." or "How could you like Tron!?" "You should watch it again, it's gotten much better since release." In my dream I saw Inception again only to find an additional scene had been added explaining whether the movie was a dream and JGL had been completely replaced by NPH. Needless to say it really ruined the film.
When I think about the way video games are distributed, released, sold and controlled and compare it to any other medium I can't help but be angry. Do you think people would tolerate having their films edited for Australian audiences?* Or books not being sold in your country because their was no translation deal? Oh this album is $30 in the US, but for the same songs in NZ you have to pay $110... Perhaps DLC is a way for studios to work around stringent release schedules set out by producers, but it feels like a slippery slope that leads to a compromised product that still releases for full retail price.
I also had a dream about the college Wargames Club contacting me because they wanted to sell off the Warhammer 40k miniatures and books I had donated to them years ago. In the dream their treasurer carefully went over the remaining 'assets' and emphasised their lack of real market value. My teen years labors ultimately weighing in at around $3,000**. I know this dream was sparked by something my father said over Christmas. My parents often bring up what a shame it was that I made a large charitable donation (absolutely all of my stuff, down to the paints and dice), after all the time and effort and misguided love I put into those hundreds of figures. When I did it I felt really good about it, but seven years of 'good parenting' have made me feel miserable about my loss of material possessions. Particularly on a day like today, when I'm trying to plan a wedding with $7 in the bank and a documentary idling in edit.
Something that identifies gamers, that sets them apart, is their ability to take their time and invest it in play without hesitation. 75 hours on Rogue Galaxy? 75 hours of my life where I was doing what I love; Awesome. My parents look at the time invested in my hobby and try to see some kind of financial gain but the truth is that every minute I spent bend over my hobby desk was not spent working; it was entertainment. Sure it was creative, otherwise it would feel like a waste of time, but it's only insulting to try and put a price on the time I spent simply enjoying myself.
I'm having a similar issue right now (and I'm sure a lot of people can relate to this one) with Warhammer Online. The game is entering it's autumn (fall) years and even the US server I'm on is looking pretty boring. Some of my guild have moved to the European servers where the game is still fresh and the population very high but horrid lag discourages me from following. Most of the other guildies have unsubbed and are waiting for the release of ToR. But being a little more casual I've only just gotten my characters up to the top (not including the level cap increase they recently added GG) and it feels like a waste after all this time not to enjoy the power I have ground out. At least for a while. But I hear stories from friends selling characters to EU players for decent amounts of money, money I could really use, and this then forces me to take a look at that account and decide what's more valuable. $250, or being able to hold the fruits of my leisure time in my hand instead of just a memory? But just like my miniatures, the potential to pick up and play is always there. Reconciling that with the reality that I won't is the hardest part.
*Okay I realise a lot of television gets edited for US audiences, but I also know that the people who really like the shows/films *ahem* work around that.
**Based on Games Worshops truly evil inflation of prices, to replace my collection today would be something more like $15-20k
Thursday, December 16, 2010
Party Time
Whether you are religious or not, by mid-December it's generally time to hit pause and just chill for a minute. Look back at what you've accomplished and celebrate the fact that another year has transpired and you have lived. You have lived well! I happen to be beset with the annoying notion that as long as I keep living, every day is something special. Yes it's very hard to argue with a man who finds the joy in spending 3 hours on a bus or getting the flu, but this zen awareness really helps remind me to be happy sometimes. Just because living, no matter how you spend your life, is awesome. Look at the sky. The fact that you can see is pretty damn cool. I'd be completely lost without it, my world being mostly about art and video games (If you are reading this on some blind-person version of the internet then my other big passion is music - pick up the Tron soundtrack; Daft Punk have been winning all over my ears while I've been working and it's awesome).
Living in the country and working from home I am getting a little lonely. Fortunately my fiancée and I went halves in an Xbox for Xmas (quick aside, the X is from a Greek root and is just an archaic spelling, it is not for use by atheists or whatever). She bought me the new Majin and the forsaken Kingdom from Yoshiki Okamoto, which I am putting off until I finish my work and have a few whole days to throw at. I bought her the Kinect thingey and Fable II (Fable II is proving far more popular right now and I admit is makes me love her all over again seeing her play through an adventure/rpg). I'd like to tell you all more about Kinect, when they release some actual games and they implement the voice features. Yeah that's right once again Australia has gotten the big old shaft* and the voice activation (which is apparently really effective) has been removed for the time being because 'the Australian accent is too different'. Arguments to the contrary- my accent is very mild, often mistaken for English AND the system was released in the UK and damned if they don't have some of the most difficult accents in the world. I do however clearly remember having to put on a Yosemite Sam voice to navigate automatic voice phone services in the USA.
Anyway, while I am still mainly playing Warhammer Online along with the occasional international bout of Starcraft 2 for my social component, I do miss my friends. Hopefully this season will afford me the chance to catch up with them. Ah, we'll see.
*I think the last one was removing the PS2 backwards compatibility from the PS3, which really sucked for me and my carefully manicured collection that somehow doesn't include a PS2. Hey, that's why I moved in with my girlfriend!
Thursday, December 2, 2010
Please stop making games for the Wii
...I don't have one!Quite a few games recently (Capcom vs Tatsunoko, Donkey Kong Country, Goldeneye) have been released for the Wii and while yes, it does have a large market, it pretty much puts the big fail-stamp on your product. The original Donkey Kong Country was a polished platformer that pushed the graphics of the snes to the limit while the Wii limits the graphics and ensures polish is replaced with wiimote gimmickry*. More importantly I DON'T HAVE ONE, I don't want one, and the only person I know who does wishes he didn't. So I get to play SSB:Brawl about once in a blue moon (now I'm thinking about sonic, who pwnes that game) but that's really about it.
Take into account that PC games only seem to come in the MMO variety and that I refuse to buy a DS game when they are three times the American price (Look at it this way; Professor Leyton and the Latest Adventure currently costs the same price as Assassin's Creed: Brotherhood which is on sale, which would you invest in?) and suddenly half the games store just isn't my concern anymore. Then so many games are released on both Xbox 360 and PS3 that I'm really just looking at one shelf. Why go in at all anymore? Why indeed. After bombing around all the stores in the local area and trying to balance the price of a new game with whatever enjoyment I thought I would get from them I went home empty handed (on three consecutive days). About half an hour ago I just hit up ebay and bought a really cool game I'm looking forward to playing for $30.
The game was Naruto: Ultimate Ninja Storm. I played a demo of the second game at PAX and it was the truest and best rendition of the comic/anime that I had gotten my hands on. The Naruto game I had waited some 20 odd games for (still waiting for a great One Piece game, protip - oldschool rpg or the most awesome MMO imaginable... I mean, the Grand Line? COME ON! They even have the sea kings and calm belt to stop players wandering off the map, you know I could go on). I told the guy at the booth, who looked like he was about to die what with it being 4pm on the second day, that I would find it and buy it then promptly high fived him. I then asked what happened to the first game and he told me it was a big hit and just as solid. Huh, I didn't even see it in Australia. No surprises there. The first game covers the first anime with the new game covering Shippuden. I think I'm up to the 50th episode of Shippuden (because that's how many there were last I watched Naruto) and I'm excited to relive the story through a video game and perhaps even experience the new Shippuden storyline for the first time as a game instead of the anime. I really love the media overlap here and I'll let you know how it goes in terms of a familiar story with an interactive twist.
Finding it on ebay after fifteen minutes spent browsing hundreds of games, I was then able to pull up as many reviews and gameplay videos as I felt necessary to convince me one way or another (can it be played with japanese dialogue? yes? good). Then I pressed a button and waited for it to show up at my front door, literally meters from my console. WHY DO I STILL GO INTO EB? I mean, it's not like I enjoy the stifled atmosphere, garish sales posters, irritating prerecorded PA, incompetent sales staff and complete lack of soul in the place. I suppose games stores have been my generations arcade. My parents left me in them when I was a kid while they shopped. As a tween I paid a guy $5 to play Sonic 2 for 30 minutes. In my teenage years I hung out the front selling and buying second hand games just above the stores going rate until they chased me off. But now they've gone from gamer haunts to the the cheapest of fire-sale prostitutes. As dead as arcades. I wonder what the next generation will reminisce about in terms of a gamer environment? Their grandma's padded Wii-room? That sounds bad.
Yes it's been a while since I updated. Coming back from a three month trip to realise it's all over and now you have to pick up the pieces of the life you dropped so fast it smashed has a way of making you not want to write a blog for a bit. Also the trip's over, so the blog is done right? Well, while progress on the doco is slow (nothing really happening until my brother gets settled into his new home and I have some time between freelance jobs, which I totally have!) I do want to keep using this blog as a way to put down my thoughts and opinions on games and other miscellaneous brain-waste.
All I need to do now is pair it with a regular psudo-funny comic strip about two guys who play games on a couch and occasionally cause miscarriages and I will have the attention of teh interwebs which I so sorely crave. I have been meaning to start my most awesome of strip-form comics, ADAPTORFACE so maybe they (the comic and my blog) can be friends? I'm also "rebooting" a scrapbook comic I used to make to entertain my Warhammer guild. Yes, I said reboot just to make you cringe. But I'm playing again so I figure, why the hell not?
*blogger wants to auto-correct this word to 'goldbrickery' which is a term I will now endeavour to use. Yes, it's 'vour' not 'vor' Blogger... you idioth.
Tuesday, October 19, 2010
Nerd stuff! And you thought this blog was over.
This is, apparently, my 60th post on this blog. If it were a man and each post was a year then he'd be looking towards retirement and reflecting on a life all but spent. Although this is not the case, it is definitely a good moment for reflection. It's a shame that people rarely read back-dated blog entries, there's a great story that unfolds through those virtual pages.Well I did make it home relatively cleanly and have spent the past week seeing friends and carving a space for my life in Erin's countryside house. I also have a fairly nice chunk (900gig) of footage to address that will hopefully become the meat of a film, one I'm not yet sure what to expect from. I am sure I want to make it, but I'm unsure and perhaps rightly modest when it comes to the repercussions of it's impending release. In some secret place I'd love to see it picked up and shown perhaps on local tv and hosted online, perhaps the good people at Penny Arcade would finally feature a link to it on their own website and the resulting attention and entertainment would provide some kind of future for my brother and I. But I try to keep a lid on that and just look at making something with enough value to personally justify the endeavour.
I have been binging [bingeing?] on video games. I missed playing with my brother, and even though I did play a lot on the road (in fact that was the mission honestly) I feel like I've been missing the ceremony of dedicating a day solely to a new release. To playing games on my terms.
Scott Pilgrim and Castle Crashers were once more set upon, but this time with my brother, sister and fiancee as comrades. So important are the personalities of the people I play with that this rotation made them feel like brand new games.
Halo Reach was blown through, continuing to disappoint all the way. As soon as I learned that you couldn't play as the colourful members of the Noble team but had to instead play the completely blank 'Noble 6' (and I thought Master Chief was flavourless) I realised I was in for a weak ride. It would be easy to write pages on Reach's shortcomings but what it really comes down to is that it's not Halo 3. There was also the knowledge that Bungie are done with Halo, replacing future hopes with the knowledge that Bungie are stepping out quietly.
On a far more uplifting note, XBox Live Arcade is working hard to finally make GameStop redundant with two excellent titles: Sonic 4 [Episode 1] by SEGA [Sonic Team] and Comic Jumper by Twisted Pixel [and friends].
Sonic 4 is the awesome that I and all other Sonic fans have been waiting for for the last 16 years. That means there are teenagers who have lived their whole life never knowing a decent Sonic Game!* I just secured the last three Chaos Emeralds (after completing the game yesterday) and have been enjoying setting ridiculous act times and killing myself by moving too fast with Super Sonic. Ah Super Sonic, the traditions continue. And that really is the point here, it's pure nostalgia. This game was made for me and everyone who gave me props for my Sonic 2 t-shirt (my favourite on the trip). It is crammed full of references to the first 3 Sonic titles and just makes me smile a big stupid grin. However this is also the most obvious complaint amongst gamers; it's just the old games with better graphics. But I say no! And I say it with authority.
Sonic 4's greatest traditional nod is to the way in which the sequels always reflect the original games. All you have to do to see Sonic 4's genius (and vast improvements/innovations) is go back and play the original games. Sonic 4 has distilled the Sonic franchise to it's essence. There are four (and a half) worlds, and they are the first four that come to mind in every Sonic Game- Tropical Island, Casino/Carnival/Pinball, Ancient Ruins (in Water and Lava flavours), Industrial Techno-nightmare and then theres always Eggman's 'Final Zone'. In fact I just found someone's list of Sonic level cliché's right here. What Sonic 4 does is first take Sonic for a walk down memory lane BUT then continues to innovate on those old designs and mechanics.
The first level: Splash Hill Zone is split into 4 Acts. The first begins with a carbon copy of the first part of Green Hill Zone from Sonic 1 and continues to play on those themes. The second Act is more reminiscent of Emerald Hill Zone from the start of Sonic 2 while still identifiably the same location as Act 1. In the third Act the sun is setting giving the level an orange hue which, along with the zip-lines that heavily feature, remind me of Angel Island Zone from Sonic 3. Finally the Eggman Boss is the very first encounter from Sonic 1 but with an aggressive twist in the second half of the fight. The Eggman Boss fights in the Sonic games have more often than not been a time to set speed aside and do some carefully timed attacking, I really like the way that some of the speed has been allowed to exist with Sonic's new physics. The Final Boss (a re-imagining of the Final Egg from Sonic 2, only this time I get rings thank god) was much more fun to play and was more about fast paced combat than nail-biting timing and placement.
So basically yes, this is a nostalgia driven game and all the Bosses and levels are a mixture of old and innovated old. But that is exactly what we've been crying for so I'm very happy. And here's the kicker; at PAX I got a chance to sit on a couch with one of the developers and chat about the fact that it's 'Episode 1' and seems to be largely reworkings. He was ready for the obvious question and what he said was (and now I feel like a real journalist) that this first Episode is all about nostalgia and getting the Sonic fans on board, getting them to trust Sonic Team again (and after Shadow with a gun and Sonic as a werewolf I can understand the need) but Episode 2 and beyond are going to be about taking the traditional 2-D Sonic adventure in a new direction. Keeping it true to retro Sonic style but heading into uncharted territory. This is exactly what I think everyone needs to hear. Yes, Episode 1 is very retro and not really new or innovative enough to stand alone as Sonic 4. But it's only the beginning, and it's a very strong opening.
Now that I've spent four paragraphs nailing down Sonic 4 and establishing myself as a complete fanboy let me tell you about a new game that is just as good but without having any history at all. At PAX I first saw it briefly; a superhero with an emoticon for a face sliding down the side of a building with a woman for a board. That's all you really need to know about Comic Jumper. The combat is simple but challenging and comes in three distinct game 'modes' that are switched between on-the-fly. But you need to get this game because the story is great and it's one of the few games to make me laugh. Captain Smiley's comic gets cancelled and you must guest star in other comics to earn enough money to re-launch. It's like Gumby with guns and jokes! Anyway it turns out that parody, mediocrity and a grumpy Bender-esque star are great forms of comedic entertainment and if there's one thing I love it's Genre-based adventure**. I particularly like how much effort Twisted Pixel went into making this game their own. There are live-action cutscenes of people reading the comic, the employees interact with Captain Smiley and offer advice and tons of little touches like the Stats Screen Song that really help a low-budget title from feeling second-rate.
Oh and I also saw "Resident Evil: Whatever... 4 Maybe" last night and it was pretty good for what it was. They haven't got better, but surprisingly they havent got worse. This leaves them as one of the few sci-fi-techno-apoca-horror franchises I still look forward to seeing. You can always rely on there being Milla Jovovich looking badass and mutated zombie-dogs looking all The Thing-esque. Unfortunately it was only playing in 3D. It was good, the 3D was actually cool, but I really don't want to encourage the mainstreaming of 3D films as I still firmly believe it is a gimmick. On a gamer note, while they don't follow the story lines of the Resident Evil games (at least not anymore) they do strongly follow on from each other in spite of their improbable endings. In this way they have created their own Resident Evil mythos, although it features the same main characters and themes. What I really like is that you can clearly see that this independent franchise has been created with as much effort and attention as the Resident Evil games. I think I may actually prefer it...
Enough for now. Gotta go play Guitar Hero: Warriors of Rock. Finally they released a GH game with a songlist I actually want to play!
*Well Sonic Adventure was awesome in my book and Sonic Rush on the DS is a true successor to Sonic & Kuckles, just not on the big(ger) screen.
**Timesplitters, Viewtiful Joe, Psychonauts, Conker's Bad Fur Day are all great examples. Go play them!
Thursday, October 7, 2010
I’ve been gone so long...
so,gone so long
But I will come back
I WILL COME BACK!
The Foo Fighter's 'Come Back' plays appropriately as I tap away, one last time as the sun illuminates the Californian noon. I'm used to looking at it now, but the view is still idyllic.
Packing is going okay, it looks like I might pull it off. Arrangements have been made to gate-check my precious guitar, everything else will just have to survive as best it can in the belly of the steel beast. My main thoughts now are whether the move to break up the flight was wise. 10 hours to Fiji, 3 hours in the airport then 5 hours to Melbourne feels like a better option than 15 hours to Sydney and then 1 hour to Melbourne. Plus I can say I've been to Fiji. Hopefully my stuff will make it too, but chasing up luggage is much easier when you're home.
The thought of home right now is positively titillating. This is probably the first time I've really truly missed anything or anyone. Sure there's a little bit of greed and remorse here and there, but at this point in time I just want to go home. I miss video games, I miss my mom.
I'm leaving Chris and Luke my NTSC copy of SSF4, I feel like I got some good use out of it and games here are only about $30 anyway. They are also getting the lion's share of the magic cards. I've transcended the demanding collection aspect of the game but they are both single, so I think they'll have a blast.
Time for one last lag-free game of SC2 with Luke. Wish me luck! He coached me to a crushing victory last night. It was rad-tastic.
Okay we lost a couple of times, but I played pretty well. Particularly in the second game, aside from not pushing at the right moments, it was pretty good.
Before I arrived in America, I just tried not to think about it too carefully. Until the moment I actually sat down in my tiny aeroplane chair it was just something that was going to happen in the future. But the future eventually becomes the present, leaving the present in the past and a sense of loss. This trip and this place has become a part of my personality for the last three months, and now I'm losing that piece of myself. But I'm not slipping back into the life I left, that's all over too. One adventure is ending, but I'm just as nervous as when I first got on the plane; another adventure is just beginning.
I'm coming home, for the first time.
See you all soon.
Monday, October 4, 2010
Oh Vegas, you silly town.
In reality, we had a great time. Despite travelling the lands and meeting colourful characters along the way, this was the first trip that actually felt like a real holiday. When Luke and I went to Comic-Con that was kind of cool, but this had the whole feel of a weekend away. For example; Luke and Chris took time off work, travel agents were consulted, we stayed in real hotels, we ate out, and most importantly were sad to leave but glad to be home. I know this isn't really my home but it's been my base camp for three months, which is half the time I spent in my last place and a respectable fraction of a year (one quarter).
So, Saturday morning we set off and took tollways to avoid Californian traffic. Going on Saturday morning and returning Monday instead of leaving Friday night and returning Sunday meant we comfortably avoided what I hear is terrible traffic.
The drive was really not that bad, just a straight shot down the I-15 Fear & Loathing style. The terrain was amazing! What was just as surprising was that when we arrived in Vegas it was raining... apparently they get one day of rain in October on average. Not surprising that it happened while I was there. But it was still hot, not half as hot as it would otherwise have been so in a way it was a blessing. By the evening it had cleared up and we celebrated with cocktails, burgers from the Harley Davidson Cafe and Bally's 'Jubilee' stage show which teleported us back to the 50's and all that made America once great (breasts and cabaret). Chris and I refused to let the night end, hitting up a number of Casinos and a western themed club called 'Gilleys' which included a mechanical bull and some top quality tail. While the high roller rooms were occupied by poorly dressed middle aged chinese, the Vegas from James Bond's era is maintained by the ridiculous amount of unbelievably hot women and dramatic spectacle. Chris suggested 'it's like Disney Land for adults!' which is a daunting when I consider my fiancée wants to go to Disney Land.
The next morning saw us a little rough around the edges, but for the most part I wanted more. We brunched at Max Brenners which was pretty spectacular. Mexican Chilli Chocolate and pancakes with banana, pecans, caramel glace and two vials; pure chocolate and white truffle sauce. Pow! Somehow we burnt through the day. We had decided to change hotels which was a small hassle but well worth it when we saw The Bellagio. That place is the classiest building I have ever inhabited and we really started to feel like we were in Vegas. I was up for a spot of gambling, but Chris agonised over the $10 minimums on the tables (and the $1 minimum on the slot machines which ironically no longer have coin clots) so I just fed a dollar into a machine and pulled the lever... I won $6! People always tell me to quit while I'm ahead so I proudly collected my $5 margin and swaggered out. Chris then dumped $5 trying to repeat the effect with no luck, so I guess between us we broke even. The house always wins, because it is evil. I am glad I understand that because I saw hundreds of sad faces that didn't.
I went over to another hotel in the afternoon because I desperately wanted to see an old-fashioned Burlesque show and I actually found one that was playing. Unfortunately the starting time clashed with our tickets to Cirque Du Soleil and I wasn't about to miss awesome-made-flesh. The show 'O' has been running at The Bellagio for 12 years. It incorporated a stage made up of elevator platforms that can submerge into what must be 10 metres of water. So sometimes it was a stage, sometimes it was a pool, sometimes it was a bit of both. The show itself was dark and ambient with awesome music and it showcased the incredible abilities of a human body trained by purpose. After that we saw the elegant fountains dance to music outside The Bellagio before going to watch TI's Disneyland-esque stage show on the two ships out the front of the hotel, the difference was one of sophistication.
Monday we blasted back across the desert (with only a brief detour to Barstow!) and just chilled out.
Oh and we played a draft with the new Scars of Mirrodin. Chris and Luke forced me into B/G infect... which I then beat the snot out of them with. I think it's okay 1v1, but they need to change the number of poison counters in 2HG.
Friday, October 1, 2010
Text Log
My phone databank is full, so here's the sms version of my trip:Luke - Hey man; so, the plan is for us to leave here about 5.45 and head over as soon as we get back, so be ready to leave around that time.
Luke - Just sending an email now :)
TMobile - Do you have life insurance? Get the best policy and the lowest premium.
Jorden - What are you up to tonight?
Tim - We are in line outside if you want to hop in with us
Luke - Near the front; I'm over at the Bandai booth now.
Luke - And holy crap is it awesome
Tim - Hey i think we are trying to leave at 8.
Chris - Picking up your guitar pretty soon dude!!
Luke - Yo; looks like we'll be heading stright over from sketch group tonight, just to let you know :)
Luke - Okay man, sorry 'bout the organisation there; I'll see you guys later!
Luke - Up for a game?
Luke - Alright, I'm ready
Lauren - Oh no! That sucks! What Did You do?
Lauren - No problem just let us know
Luke - We're coming back! I'll run up and drop em off.
Luke - Alright, you're set for 5.45
Lauren - What type of bus? Greyhound?
Lauren - I didn't know they had buses. Learn something new i guess
Lauren - Going into cahill street diridon station?
Lauren - When you get here if You want to do mystery house We need to get tickets Soon. First available on thursday
Lauren - Ok, We Can order when You get here ;)
Luke - Hey hey! Sorry, I don't always notice messages arriving :P No sensation eh? Hope that's cleared up now! I'm assuming you've made it all the way now?
Chris - Nice one dude, have a wicked time
Chris - How is San Jose treating you dude?
Chris - What's up dude?
Mojo - Cool beans.
Mojo - Not much going on, headed home early
Luke - The topic is mobile garlic castle, with bonus frog :)
Chris - Yeah I neeeeeeeeed it!!!
Chris - Cool. Don't spend it there! ;) have fun dude!!
Chris - Yeah that's the last state I need! You gotta be kidding me?
Chris - :) :) keep on the lookout for Puerto Rico and the US Virgin Islands too lucky charm boy.
Mojo - Sure, take the Bart to Castro Valley station. Let me know when you get to San Leandro station I will strat driving.
Mojo - There was a miscommunication, turns out I don't need to be here yet. Headed home :)
Kristin - Be there inna bit
Chris - Cool dude. Shall we wait for you for grub? Not a problem...
Erin - When are you coming online? I want to see you and chat and what-have-you. Love you lots sunny-pants. Erin
Zack - Hey man I just wanted to leave you my friend andy's number so when you get into the train station you can give him a call and he can come pick you up.
Zack - Also our other aussie friend is getting into pomona station at 10 to 8 so if you wanted to get in at the same time that would b great.
Luke - Feel like some SC?
Zack - No worries that sounds good, andy will get u then. So just let him know when u arrive and ill see u when I get there.
Zack - Do u happen to know what bus line the 757 is?
Zack - Cool ill let andy know
Chris - Sorry bout the scare earlier! Was stressed tryin to get you on time. Have a fun trip!!!
Chris - After all that my game tonight just got cancelled!
Chris - stupid cow! You did say no one knows where they are going here but you'd think a bus driver would for gods sake! :( back on track???
Jason - Hyatt at Olive 8 is hotel name. 1635 8 Ave is address. Room is 863. Just so you have the info handy.
Ty - enjoying downtown?
Chris - How's PAX dude?
Chris - Holy crap! My favourite album of all time!!!!!!!!
Jason - Have to stop at verizon. hows the line?
Jason - We're midway in the line. they aren't letting cuts at all.
Zack - Its.pretty fun were just playin ds and talkin with ppl while the line games r ran i the background
Zack - That sux dude. I could probably do that but i don't want to commit just yet. Put me.down as a probably.tho
Mojo - Nice man, are you inside the convention center?
Mojo - I'm on duty in bandland all day, come on by.
Jason - So who is going to tonight's concert?
Jason - Anyone at benaroya?
Chris - Papers in the mornin. Bowler hat on head.
Chris - Ok I've put 25 bucks on your phone. :)
Erin - Calling from mum and Dads compuet! The mike is really shit and the cat is swalking on the keyboard.GAH!! It'll have to be tomorro when i call again!
Ty - should I bring your stuff over?
Zack - Freeplay console?
Ty - do you still have my metroid poster?
Mitch - Hey man. My number is XXXXXXX. See you tomorrow at 1230. :)
Ty - Godspeed, sunny. godspeed. hopefully I'll see you soon enough
Mitch - Hey man, quick check, do you get here at 1230 or 215? Or some other time? Not sure if you were supposed to leave or arrive at 1230.
Mitch - Haha, awesome. I will see you soon then!
Zack - Hey man we just got back to cali. Hope your travel plans went ok and we will see u in a cpl weeks
Erin - I LOVE MY SUNNY PANTS
Mitch - Hey man. I will be heading back seen. There may be a friend of mine that will get there a bit before me, if so want to let him up? His name is matt. :)
Luke - Hey man, I'm about to send that figure, I hound a box; what's your brother's address?
Luke - Cool, I'll send it off tomorrow morning :D
Jag - hey leaving now. will be there in 30 min or so
Mitch - Hey man, sorry, i thought you guys were there until tomorrow for some reason. The guy can't let you in because if doesnt have a key i think. I will be back about 630, so is it alright if i just meet you then?
Mitch - Hey man. I am just on my way back now. Where are you? I can meet you where ever.
Mitch - hm, do you have anything to drop off? We can just head straight to the draw jam thing if not, and i can just meet you where you are rather than you walking all the way back to the apt.
Mitch - alright, haha, meet you at the apt then. :)
Mitch - Hey sunny, where are you at? I will be off soon so we can meet up and head over to the pub to meet with everyone if you want.
Mitch - Jeff and people are going to the blarney stone. There is a facebook event for it, you are invited.
Mitch - Sounds good man. See you there!
Mitch - Hey man. Can you make sure to lock up on your way out? Thanks!
Mitch - Hey man, we are here, where ya at?
Erin - I can't seem to phone you back, according to skype you are still online. I can wait for 15 minutes than i have to go get dinner
Rob - Hey it's Rob I'm just leaving now. Please don't tell me you are there already.
Rob - Text me the address. I'm at 1138 Hastings.
Rob - three blocks away
Rob - I'm at the cafe artigiano
Rob - One...
Rob - Two...
Chris - Presumably you didn't end up needing my card then?
Chris - Good stuff. I'm alright but took the day off as have a bit of a cold. Made 2 magic decks, played some guitar and now some mafia 2. Not too exciting really. Have fun in Portland!
Erin - Oma passed away this morning. I'll call you in about half an hour.
Zack - Hey man i just wanted to let you know we are meeting up at andys place friday night for the prerelease. Let me know when u want to meet up.
Zack - Sounds good man, ill make sure we partner up for that
Chris - So are you going to be getting to the station at 6.30? Only I have s football match at 8 tomorrow...
Chris - Bowler hat on head?
Chris - The original and the best.
Chris - Our teams not that fast!! ;)
Zack - Knows how to paaaarrttyyyy!
Chris - I'll be there asap. Still at work...
Zack - So what's the plan aquaman
Zack - Lol this whole time? Were going to all the ones we want. Im heading over to andys tomorrow after work and spending the night. The doors open at 6:30 so we will get there a bit before and play til were done. We can stay at andys for re weekend if we like
Zack - Ya the radisson. O so u aren't going to b coming with us. Ok we will b there all day
Zack - Ya it goes from 6:30-midnight
Zack - Sounds good
Chris - Come in.
Erin - Yo sunny, u watching this? Whats ur dad's number.
Erin - I can't believe it but its a draw!
Erin - Well. Sorry I woke u. I'll be better tomorro ;-). I am going to learn how to play d'n'd tomorro. I have to come ur with a character and a name and i am unsure of how to do thisn
Zack - O damn sorry about that man! Ya definitely, several of those games could have been won if we weren't flooded but no worries it was fun so come back and we will have to play again sometime
Luke - We're on the way :)
Chris - We are going to leave at 6.15 from Blizz. Cool?
And it's 5:45 now so I better get going!
Sunday, September 26, 2010
gah
Yesterday I was in a bad mood for no evident reason. Chris and Luke played in their first Magic tournament and won a few games. I played 2HG with Zack. Zack is a fun guy, but I hated the new set. In 2HG poison decides every game in an immediate and non-interactive way. It's worse than permission magic (which I actually love). Infect is a terrible mechanic and I'm particularly angry because I know Rosewater fought the other designers to make it happen when he should have just let it go. Given the 600+ geeks in the Radisson hotel the air was also thick with infection. Perhaps I'm getting a little ill. Speaking of which, we went to Kaiser Hospital again today to try and get some paperwork so I can claim back the ridiculous $350 I had to spend to get a prescription for codeine (which you can buy over the counter in Australia for $20). It was particularly upsetting because I didn't want to go in the first place but Chris felt guilty and insisted. Not half as upsetting as the events of this second visit. Turns out the paperwork that got 'lost in the mail' was actually a bill. What I had paid was just a down payment on the $816 I owe for my visit. I'm so furious at how ridiculous it is. Chris is beating himself up about it. For taking me and then, because he has insurance and could have got painkillers easily, not lying to the staff and got them himself. The whole situation is terrible but it doesn't look like there's much I can do about it. I'll get the paperwork and then try to claim it from my insurance.
We also spent this morning trying to organise flights to Las Vegas. So far it's proving expensive and daunting and possibly not worth while. Tomorrow we'll got to a travel agent and try to get Anj's flight vouchers validated. So much business here is conducted in an underhanded way. But I guess that's not so much different from Australia, more that I don't know how to avoid it. Unfortunately neither do my international chums.
After unpacking and repacking all my bags it looks like I lost a small one somewhere between the station and Chris's apartment. It had my travel essentials so iPod, Nintendo DS, Ventolin and earplugs. No big deal.
Found it. I used my enormous powers of deduction and complete refusal to believe that I could lose something through negligence to deduce that it was in Chris' sports bag with his soccer shoes. Bam! Cheered me up before bed.
In other news the Scott Pilgrim game is fun.
Thursday, September 23, 2010
What you say? No rubbish, or Ayla head go boom!
There's probably a lot that I've forgotten to write about, there's certainly a lot I didn't capture on film. Tuesday saw Kristen and I reviewing footage for most of the day (whilst enjoying Rogue, Dead Guy Ale and an assortment of Tillamook's best cheeses) and while there was plenty to see and talk about there were also big holes, where I had put the camera down to have some fun. Ironically my strongest memories are the ones when I wasn't filming so the whole things has a peculiar quality. When I get home there will have to be another beer & cheese day while we figure out what to do with this terabyte of random stuff.After spending Wednesday in transit, a phenomenon that has become all too common, I am safely back in Irvine, CA with my good friends Luke and Chris. The next couple of weeks will be great as I take time to relax and take stock. I'm also hitting the gym to get rid of the fat I gained in my travels. All day in a train/plane seat followed by hamburgers'n'soda is not a healthy way to subsist and it's starting to show. Fortunately Luke and Chris tend to maintain a fairly healthy diet and there's a swimming pool right there *points*. This weekend we are heading into LA for a grand MtG prerelease. I have arrived back here to find they have been steadily buying more cards and playing most evenings. Their training is almost complete! All that remains is the sanctioned trial-by-fire as they pair up for some 2HG and hopefully more than a few drafts with the new set.
The following weekend is still potentially a trip to Vegas. After not being able to go to Austin I am fairly determined to at least make a night in Vegas and hey, gotta have a bucks party right? Who and where better to have it? I hear there's a pinball museum...
Monday, September 20, 2010
I attack The Darkness!

I'm currently back in Portland OR, where it's International Talk Like A Pirate Day. They actually had a big Pirate festival which was mildly amusing and fairly entertaining. Portland is unique in it's culture. The people who live their are economically challenged but enthusiastic; the whole city is overrun with street performers, artists and the like. I find it a very enriching environment to be in, perhaps I'll live here one day? It does seem like it's for the young and single though, whereas I'm simply passing through whilst moving on towards a future in which I am married and gainfully employed. Yay me.
The friends I have made here treat me very well, we have been playing a lot of games and my documentary is going great. This weekend I also took them to the Retro Gaming Expo where we played the games that my Grandma used to have on the Atari 2600, some of the old Mario titles that we played on the spurious 'Mega-genie' and even Donkey Kong Country, the only game I ever needed to have on the Super Nintendo. I still remember eating Hungry Jacks in the Tullamarine terminal waiting for my Dad to get back from a trip to India, waiting for a Super Nintendo... Such retro games brought back waves of nostalgia as far back as the 80's; going to campsites and wandering into the simple Arcade-Sheds where they had three or four machines set up. I played Galaga for the first time since I found a machine at Phillip Island with a coin stuck in it and played until 11pm when you and Mum came and found me. I played Moon Patrol for the first time ever, although when I was seven it was my favourite machine to stare at because the demo screen had recorded gameplay. I even played Sonic the Hedgehog and Sonic Adventure (although I do this at home from time to time). The first reminded me of being best friends with Sean Jenkins in primary school, he was so good at the special stages. We would take the levels in turn, on long car trips to scout camps we used to try and hum the level tunes in order from memory. On this trip my Sonic t-shirt has been the most popular by far (as expected). The latter brings back two really vivid memories of my father; we are at Chadstone shopping center and I just stop dead still, the tv's in the EB window showed Sonic the Hedgehog moving in 3D. Dad wants to leave so I pretended to tie my shoelace so I can watch just a little bit more. 9/9/1999 at 9am, my Dad brings me home a Sega Dreamcast and Sonic Adventure. I play it in my underwear about a foot from the screen until he gets home from work and tells me to turn it off.
Now I'm going down memory lane; December 1997, I carve a 3D 'N' out of Styrofoam and paint it to look like the Nintendo 64 symbol and hang it on the Christmas Tree. It works and I spazz out like the kid on the youtube video. My dad takes me to 'World 4 Kids' and pick out any game I want. I pick Goldeneye and Bomberman 64 because they are both half-price. A year later my father plays his first video game: Diddy Kong Racing on an Ice track in a Hovercraft, never plays again. 19th May 2002, Southland shopping center food court: I've been living on my own for a few years and flat out ask my Dad to buy me a Gamecube, explaining that it will help me relax between studying. To my complete surprise he agrees on the condition that I work hard and get good grades. I don't, but I do play Super Smash Bros. Melee and Mariokart: Double Dash for the next five years.
Thank you for always supporting my interests Dad. Even if you didn't share them! I've been asking people I interview about their parent's view on their lifestyle and the results are varied. However most people can agree that there is a definite divide in the mentalities of the Baby Boomers and Gen X that is less pronounced in further generations. For most of us, our parents were the last of the rustic folk who lived their lives before the technological boom of Mobile Communication, The Internet and Virtual Reality. Whereas people of my generation are the Cosmonauts; more dream than substance, ambitious and doomed. Not really understanding the new frontier we discover, but delving deeply irregardless.
Since arriving I have hit up a couple of games stores and managed to get my hands on my very own copy of Aye, Dark Overlord and a copy of D&D:Castle Ravenloft as a gift to Kristin and Seeth for hosting me for a second week of my trip. I saw Castle Ravenloft at PAX where it was demoed. It sold out by Saturday so I'm glad I managed to find a copy. After two games we are still getting the rules right (All Hero XP is kept in a communal pool, Adventure 4- you keep all treasure cards drawn BEFORE nightfall and then just Item cards) but it is a great, fun, versatile, well paced game that does everything right to find a balance of power, speed and danger. You can play the game in an hour but it still feels very D&D. You could even write your own encounters if you get tired of the 13 game variants supplied. It even has Solo player adventures. How many board games can you play alone? A series of expansions featuring new monsters, missions, treasures and classes seems inevitable and would be welcomed with no errata to rules. It is fashioned after 'Dungeon' and it's ilk, but is executed much better. Seeth admitted to not being that interested in board games (he ran a gaming store!) but in spite of this did enjoy it enough to want to play again. I think it's also a very good gateway game to introduce people into D&D in a fast and fun way. 9/10
Meanwhile Halo: Reach did nothing for me. I was more excited before I played the game. Nothing has that epic feel, you don't get to play as Team Noble and a lot of the fights seem like dicking around on a whole new level. I played it when I was tired, but it felt like more of a chore than the awesome final curtain. It felt like ODST:2, sans plot. Hopefully I'll get more out of the online slayer? I can almost hear those foul mouthed kids now. 5/10
Tuesday, September 14, 2010
Seth Green can't rap. There, I said it.

After my recent obsession with Alma Wade, I feel there should be at least one or two subliminal horror elements spliced into my documentary. I think it'd be fun. I don't really like being scared, but the stories behind F.E.A.R, Dead Space, Fatal Frame and Silent Hill have always been so compelling that I am actually brave. Even if the danger isn't real, I feel the fear and likewise, I feel proud for facing it.
Last night Mitch and I went to the Vancouver Best Buy Halo Reach midnight launch to get footage for my doco, Mitch ended up with the Legendary Edition of the game. I must admit it's a damn awesome set. The diorama of all five members of the unit is good enough to feature on any artists desk and the diary filled with cryptic notes and cards looks like a sleuths wet dream (I may just have to get my hands on it). To my credit I have sat here all day specifically -not- playing it, waiting for Mitch to get home so we can play Halo the way god intended: CO-OP.
Now onto more dour business, this (just hit pause when you've had enough):
EMBED-Geek and Gamer Girls Song - Watch more free videos
With detailed coverage here.
Be a part of our world (Be a part of our world…)
In latex and bows
Cuz’ these girls play ‘cos
Set our phasers to stun (Set our phasers to stun…)
You’ll be falling in love
Ooooooh oh ooooooh
If only I'd pointed the camera at my own grim face when watching this for the first time. Sure there's Stan Lee, Seth Green, David Duchovny... a few others (almost all male) and they're saying the names of a bunch of things I like but if they're making a case for 'gamer girls' then why the fuck are they naked? And screeching like harpies? I get it, you're vapid attention seeking actresses. But why do actresses thing they can sing? Bah. It's like if I, an artist, decided to star in a film about gaming! Oh wait shit.
Apparently this is a celebration of all things geek. Well, it certainly is a poorly sung list of all things geek I'll give them that. It seems like an attempt to secure a pedestal of worship as a 'Geek Goddess'. Why can't girls who play games just be gamers? Why must they be worshiped? But it's not really the girls who are to blame for this, just look at Felicia Day. But I would point out that unlike many female gaming celebrities, she has actual talent. And if you're thinking I'm being too critical here, may I present exhibit 'B':
Team Unicorn's first film, which actually won an award. I guess it was for 'best wank-fantasy'.
Fun and name-calling aside I really don't see this as a) representing female gamers, b) promoting a positive image for ANY gamers, c) encouraging the acceptance of female gamers in our culture. I see talentless self-promotion at the expense of people I care for. Like many girls before them, Team Unicorn (because they don't really exist?) are using sex appeal to climb into the media spotlight to the detriment of the female image and acceptance in our culture. In that respect Geek/Gamer Culture is not unlike Vampires or 3D tv; someone wants fame and fortune so they decide to slap some Glasses and a Nintendo controller on a nude model and ride the resultant fetish to the bank. Jonathan Coulton is another case, which most people will disagree with me on. I don't find his music to be enjoyable beyond the novelty of it's cultural references. Like Stephen Lynch, I will listen to his songs and laugh at the references and then never listen to them again. In Warren Spector's keynote he mentioned Wil Wheaton's 2007 address and the way he engaged in 'tribe building' and 'flag waving'. This really made me think carefully about people who just yell out a bunch of cultural references and what they really offer us. Games Journalism is another big issue in that regard, what do we really get out of sites like IGN and Wired?
I have always liked to think that Geeks practice a sort of anti-culture, where the social norms are inverted. Appearance is low, respect is precious and character is king. But perhaps we are just the same, or as we are integrated into the societal mass we lose the things that we once cherished in exchange for acceptance and longevity? While being pecked at by buzzards that make money by tapping into cultural capital?
You'll notice I've started referring to gamer culture as 'our' culture and that's because I really did find it at PAX and I very much feel a part of it. As members of a young, growing society I feel we do have a responsibility to shape it's future. And anyone who capitalises or subverts that culture for personal gain (Gamestop, IGN, Girl-Gamers [as opposed to gamer-girls, see old posts], EA) I intend to confront in my documentary.
I saw this the other day and I was like yay, another 'date my Avatar' which was totally awesome and not lame and slutty at all, but no alas, it was a pile of shit bad ripoff of that. Like not a single one of those girls inspired me to want to be part of the 'female gaming' community at all. Just because we are girls and we game doesn't give us license to strut around like total sluts and think that we're the most exciting fucking thing in the world to nerdy guys. In fact I find it kind of insulting to male gamers, they act as though they've never even seen a girl its ridiculous.
-KG
Thank you KG :)
Monday, September 13, 2010
LEXX was an awesome show... sort of.
That may sound grim, but I'm not done with that question yet. I won't be able to answer it for another year. Then we'll see where I stand.
A trip like this is a lot of work. A lot of difficult work. Before leaving I could only plan so much; I didn't know who I would be staying with, where I would be staying or what dates I would be there. This means I end up spending about %30 of my trip planning the next few moves and booking flights/trains/coaches. Today has been one of those days, hopefully the last.
After trying to decide between extending my stay at great expense or going home unsatisfied I finally bought another ticket home (thanks to encouragement from my brother). It's $700 I didn't need to spend, made even worse by the fact that if I'd changed my return flight sooner I wouldn't have had to buy another ticket, but th stop-over in Fiji is making me dread the otherwise 15hour flight a lot less. For my money I get to cover the Portland Retro Games Convention this weekend and see my friends Kristin and Seeth again. I also get to see Austin, Texas which I'm very much looking forward to as it seems like a realistic place to find work and spend one last fortnight with Chris and Luke, who I will miss back in Australia.
Excerpts from an email to a friend (an awesome friend):
In Vancouver B.C. at 2pm on a Monday, 14,000km away from everyone I know, it is abstract indeed.
As for gamers, I'm not so surprised to find that they are for the most part all awesome people. Some year, an inconceivable distance from now, you'll have to come to the Penny Arcade Expo (PAX) as I've never felt more at home anywhere in the world. So cool!
As for travel, while it's kind of absolving, it's pretty damn scary to be truly alone. I've always enjoyed parts where I'm staying with a local more than being in a hostel because that security and trust helps a lot. I still go out by myself a lot but it's good to have someone to lean on in a pinch.
As you are no doubt aware I have been playing a slew of games as of late. PAX did nothing to abate the tide slowly drowning me however it did introduce variation in the way of board, card and dice games. They are as much fun as video games with the main differences being that you need a group of people to play them and they don't set themselves up nor pack themselves away. I recommend Zombie Dice and Citadel as quick games and Aye, Dark Overlord, Dominion, Settlers of CATAN and Arkham Asylum if you have a little more time. I do not recommend Magic: The Gathering as that game has eaten up a decent chunk of my life (although the artwork is incredible). With my new friend Mitch I've been plowing through console games before leaving his apartment; Call of Cthulu, Too Human, Shadowrun, Call of Juarez, Riddick: EfBB, Fable 2 and F.E.A.R.2. I would say that none of them really held my attention. Call of Cthulu is a cool game version of The Shadow Over Innsmouth, one of H.P.Lovecraft's best works. F.E.A.R.2 also had it's moments and the story is pretty awesome at times but the game is just a FPS with very occasional horror moments that leave a lot to be desired. Alma Wade is well creepy, particularly the ending, but I think Silent Hill is just a much better version of the same idea. Although the other night I dreamed I was at the bottom of the sea and she was trying to bring me bubbles to breath. There's some imagery laden with gamer subtext if ever I had one.
I can't wait for Halo Reach, which comes out this evening.
Mmmm Halo. I only wish I was home for the release so I could stay up all night playing it with my brother. Then play it again with my good friend Jai. When I close my eyes I can almost hear the foul mouthed 12 year olds screeching into their mics.
Friday, September 10, 2010
A week in Vancouver, BC.
At the border to Canada I didn't expect trouble, perhaps that was a mistake. Upon arriving at LAX I was expecting racial profiling or general US paranoia but was instead greeted warmly (relatively) and wished a pleasant stay. The guy at the Canadian crossing looked at me like I was guilty until proven otherwise. I later heard they've been doing this to anyone who isn't white. Assholes!I am staying with Mitch Lagran and his gilfriend. He works for Rockstar and knows a lot of other talent working in Vancouver. It seems to be a very incestuous scene up here with lots of work. From what I can gather you can in fact get a job here, but keeping it or even liking it can be challenging.
We immediately visited the Aquarium which was very cool and continues my theme of gamers being fascinated by learning. Mitch and I had a good chat about that just after meeting each other. He recommended a book called A Theory of Fun which I will definitely read.
I don't know what to make of Vancouver. Walking round I couldn't find anything I was really interested by and I was accosted by several bums with elaborate stories. Tim Hortons has become some kind of refuge, a place I can go and hide. But even there the obscene 12% sales tax strikes! They don't incorporate it into their listed prices which always stings. I bought a nice jacket for the cold weather and some new jeans after my others tore and the sales tax really hurt.
Poutine is really good though, as is Mt Whistler. On Wednesday night I met my old work friends Jeff and Alex along with Colin and Jag (who supplied some poignant dialog on obesity for my film) and we went to stay in a resort at the base of the mountain. On Thursday we went to the summit and I was completely blown away by just how awesome our planet can be. It makes a pleasant change from dry bush and endless flatlands, and I look forward to going there again in the winter when there is snow to slide about on.
Last night we went to a draw jam at a pub called St Augustine and enjoyed Pumpkin Beer and an Imperial Citric Ale. I met people from all facets of th industry and got some insight into a variety of companies. It seems they fall into one of two categories; companies like Blizzard who celebrate their game launch with Champaign Luncheons and trips to Las Vegas, and companies like EA who celebrate by firing the development team that actually made the game. I can't help but think about this city and Erin and my future... my brow furrows and I just feel like I need to get home and regroup. My resolution does not waver. At this point I can only go forward; it's too late for me to do anything else with my life! But I'm terribly anxious. Life seems like PAX: every second you take deciding what to do others are getting in line, while you play one game you miss countless others, and at the end of each day you wonder where you went wrong. There's another PAX in six months, but this is the only life I'll ever have.
PAX comes to an end ;(
SUNDAY:Today I did have any panels that interested me enough to queue for hours and I still hadn't filmed much so I enlisted Ty's help in shooting footage of the expo hall for my doco. I also managed to win my second M11 draft and score a short interview with THE Steve Jackson! Not bad at all. The expo hall had nothing on Comic Con, but at the same time every single booth had game demos that I wanted to play. This left me with a desperate realisation that I would leave PAX wanting more. So much more! I didn't even enter any tournaments or use the various free-play areas (which included Rock Band, DS Lounge and even 16 player Steel Battalion campaign zomg) so really I feel almost defeated. I could spend every weekend with those people, they are my countrymen. Jerry was right; for one weekend we have our own country to which we all come home.
I spent the afternoon interviewing Ty in my hotel and then went back to PAX to use their free-play computers to check my email, update stuff and win a 3v3 SC2 match with the guys sitting next to me (first opponent dropped when I landed 20 vikings in his secret expansion, moments later the second dropped when my reapers finally overwhelmed him). As I looked up I realised that I had just missed an hour of PAX, meeting up with my friends and the Square-Enix raffle drawing (featuring a statue of KNIGHTS OF THE ROUND!!!) I had entered AND the closing ceremony was already underway. The final round of the Omeganaughts was the OMEGACLAW. Those terrible claw games that are perhaps harder and less forgiving tan Donkey Kong. It truly did make for a great spectator sport.
After the festivities died down and we were done wandering the streets of Seattle looking for something other than a coffee shop (pro tip: does not exist) along with some 50,000 other gamers, we headed back to the Sheraton to let the death of PAX 2010 settle in. But we did not go quietly! There were many people playing games in the lounge and we annexed a table, recruited some unknown gamers and learnt to play Aye, Dark Overlord. ADO is probably one of the most fun games I've ever played. Having said that I'm reluctant to play it again because I kind of gave it my all, leaving nothing in reserve for future bouts. The first game our friend Nick from Sydney delighted in grilling us as a vain and petty Overlord of evil. I managed to go from a sniveling coward to the mightiest Orc in his army, a quick move that put me in good stead and more importantly drew the lulz. In the second game I took the reins and really pushed the game, becoming Emperor Palpatine and forcing my lieutenants to take every card and apply a Star Wars spin. Trek references were also rewarded, as were wookie-threesomes. In the end the fleet admiral was blown out a hatch and Zack was burnt to a crisp by a butt-load of force lightning and spittle.
A fitting end.
Tuesday, September 7, 2010
SATURDAY
SATURDAY:
I spent most of Saturday looking forward to the Magic The Gathering Scars of Mirrodin party I had scavenged an invite to the previous day. You had to find these magic areas and complete cryptic challenges to arrive at a keyword which, along with the stamped card, would grant you access.
First thing I did was line up for another two hours for the first major event of the day which was Mike and Jerry making a comic live. It ended up being another Q&A with comic being done in the background, I thought we might get input but it seemed like they'd already figured it out ahead of time. Gabe drew a Dickwolf and Jerry called PAX East the 'bitch PAX' which was all met with roaring laughter. They are highly entertaining which I suspect is the real secret of the comic's success.
After that I tried to find a boutique shoe store [I found out where it was on Sunday just as it was closing and Monday was a labor day. Fail...] to get my brother some sweet kicks but after wasting an hour of precious PAX, gave up my search. By this point I was sorely missing the internet.
At this stage I realised that we would have to leave to line up for the Magic Party around 4:30 and I wasn't going to get to any more panels that day. So I entered a Magic draft with Andy and Zack. I won that one too (even though Andy didn't pass me the Baneslayer he busted) and the adrenalin was running high. I think Child of the Night is my favourite card in M11.
The Magic party was EPIC. I'll write about it tomorrow. Right now I have to play some games with Mitch's friends from Rockstar!
The Magic Party itself played host to an even more insidious grammatical treasure hunt with $1000 and a replica Opal Mox up for grabs. It was based on divining information from the oversized preview cards from Scars of Mirrodin scattered about the room. Between this and the complimentary Mirrodin themed cocktails most people were well entertained. But I was greedy and wanted to try and get some face time with some industry people I really admired. At one point Brady Dommermuth and Mark Rosewater made themselves available. Maro gave me a hug but then sent me on my way. Fortunately I had spoken with Brady's brother and he made the connection. We chatted a bit and with his help (and Mon's, the man behind Mon's Goblin Raiders and lifetime mtg playtester) I met Aaron Forsythe and much to my delight, Jeremy Jarvis the Art Director of MTG. I gave him my email and he said he'd be in touch and was willing to look at some of my work. Brady said to me quite fairly 'We don't mess with our artists, you're either good enough for Magic or you aren't'. I am killing myself a bit for not bringing a whole box of business cards to America. If it is my downfall I'm not sure how I will continue. But I am reassured nonetheless; when I get home I have some good leads for a career as a professional artist.
PAX is upon us. The cauldron is ready; the stars are right.
Let the ritual begin.
PAX was awesome, and that was always going to be the case. I tried to divide my time between getting close to Mike and Jerry and filming something useful for the documentary. Playing with friends, eating food, trying new games, buying merch, entering competitions, talking to people, seeing bands and exploring Seattle were all secondary. Unfortunately with only three days this meant that few of those optional quests were completed.
FRIDAY:
Queued for two hours to see Warren Spector deliver a stirring keynote that makes me want to rethink the angle of my documentary. At least a little. In a nutshell he challenged gamers to support the move of gaming from fringe to mainstream and to be more aware of gaming's future. I believe he said something along the lines of 'we won the war for acceptance, but now we don't want to share' and I suddenly feel guilty. I suppose my documentary is looking at the culture that surrounds games whatever it may be, but I now feel responsible for supplying a message that predicts and encourages a future in which we all play games. Or at least have the opportunity to do so without being judged or harassed by the hardcore or the oldschool. It's okay to be casual. If you are 80 years old and want to play Jet Grind radio, that's fine too.
Following that I held onto my seat for Mike and Jerry's first appearance and Q&A. I didn't ask a question, although I perhaps should have got up just to remind them they said they'd plug my documentary on their site. I'm not looking for people to stay with anymore, but some public interest would be nice. The best part of that was probably Erika's boyfriend proposing to her.
Then I met up with Zack who was losing a GP qualifier and checked out the expo hall. There are youtube videos and pro articles on the event so I won't put much here. However I did play Mortal Kombat, NBA JAM and Sonic 4 and they brought a smile to my face. The good thing about being a young adult is that everyone entering the industry are your peers and so games are coming full circle and being made by people like me who grew up on what we would consider 'classic' games. Finally companies are doing what we told them and making games just like they used to, without the pressures of the latest gameplay innovation and cutting edge graphics. Jerry said his kinds get bored of the old games bad graphics, I wonder how these new iterations will be received? Personally I loved to play them and will be first in line to buy them all.
I did chat with the Sega guy for a while and he told me that while the demo is of a level that may as well be a prettier Green Hill Zone, the following Episodes will take Sonic into brave new territory. And I don't mean stupid like turning into a were-hog, I mean brave like Sonic CD. And while I can't say the same for Mortal Kombat, when you see the Romeo Must Die-esque Xray grapples and the new brutally awesome fatalities you will shit yourself with joy. I hope it gets to Australia unmolested but I won't say I'm optimistic.
Actually the questions I get asked when I tell people I'm Australian are (in most common order):
1) Do you guys hate being mistaken for New Zealanders? Because they do and I watch Flight of the Concords.
2) You are all descended from convicts [more of a statement].
3) Don't you have retarded videogame laws?
4) Don't you get delayed releases?
5) Don't games get banned there?
6) Why is your country so shit in regards to games?
7) Where did you get that from and can I have it/some?
Speaking of questions, I then attended a Panel on games journalism that was kind of pathetic. Not only was only one of them currently a games 'writer' (he made the specification after I questioned their journalistic integrity) but they had no material prepared and just fielded questions from the audience. One guy from Canada asked if he could get a job in America; 'No' was the short answer. I decided to ask them, since a couple of them were actually studio publicists, about getting in contact with games companies but the person before me asked the question. So I just basically threw out a bunch of criticisms of games journalism which were met largely with two responses.
a) Yes, it's not really journalism it's just writing about games. There's no real money in it besides what the big news sides grind out of their advertising and that involves keeping readers with spectacles, sexist pieces and using numbers between 7 and 10 to rate games (unless they sponsor the site, then it's 9-10). This model I would like to compare to Penny Arcade, who have the freedom to speak honestly without fear for their livelihood and are therefore the only professional commentary worth listening to.
b) We're just trying to feed our families. Games companies exist to make a profit, news sites exist to make a profit, retailers exist to make a profit. Any sort of obligation to gamers or idealism about creating games is secondary. To that I say, find a new line of work. If your heart isn't in it then you really shouldn't be involved. Yes, I suppose publicists are a necessary evil but they can be honest from time to time. One of them basically said they speak for the companies because developers are socially retarded. I prefer to speak to developers 100% of the time and will include no PR dickholes in my documentary. And as for games 'writers' well we don't actually need them at all. I'd rather read a review written on a forum by a fan or by Jerry on Penny Arcade than a page or two of drivel someone who fancies themselves a writer saw as a paycheck.
After the panel I did apologise to Chris Kohler and John Drake, I didn't want to hold them accountable but I did want to get some reactions to guide my documentary. John mentioned he'd like to see gamers portrayed as normal people, focusing on their lives outside of games. Interesting.
I also met up with Ty, the 16yo kid who has been coming to PAX since before he was toilet trained. He shoed me the ropes and helped me get around town a bit. Then he gave me a free ticket to go see Testament, Megadeth and Slayer with him O_O
So now he's the coolest person in Seattle (cooler than Valve, cooler than Penny Arcade) and I've seen Megadeth play Rust in Peace COVER TO COVER. \m/
PAX was awesome, and that was always going to be the case. I tried to divide my time between getting close to Mike and Jerry and filming something useful for the documentary. Playing with friends, eating food, trying new games, buying merch, entering competitions, talking to people, seeing bands and exploring Seattle were all secondary. Unfortunately with only three days this meant that few of those optional quests were completed.
FRIDAY:
Queued for two hours to see Warren Spector deliver a stirring keynote that makes me want to rethink the angle of my documentary. At least a little. In a nutshell he challenged gamers to support the move of gaming from fringe to mainstream and to be more aware of gaming's future. I believe he said something along the lines of 'we won the war for acceptance, but now we don't want to share' and I suddenly feel guilty. I suppose my documentary is looking at the culture that surrounds games whatever it may be, but I now feel responsible for supplying a message that predicts and encourages a future in which we all play games. Or at least have the opportunity to do so without being judged or harassed by the hardcore or the oldschool. It's okay to be casual. If you are 80 years old and want to play Jet Grind radio, that's fine too.
Following that I held onto my seat for Mike and Jerry's first appearance and Q&A. I didn't ask a question, although I perhaps should have got up just to remind them they said they'd plug my documentary on their site. I'm not looking for people to stay with anymore, but some public interest would be nice. The best part of that was probably Erika's boyfriend proposing to her.
Then I met up with Zack who was losing a GP qualifier and checked out the expo hall. There are youtube videos and pro articles on the event so I won't put much here. However I did play Mortal Kombat, NBA JAM and Sonic 4 and they brought a smile to my face. The good thing about being a young adult is that everyone entering the industry are your peers and so games are coming full circle and being made by people like me who grew up on what we would consider 'classic' games. Finally companies are doing what we told them and making games just like they used to, without the pressures of the latest gameplay innovation and cutting edge graphics. Jerry said his kinds get bored of the old games bad graphics, I wonder how these new iterations will be received? Personally I loved to play them and will be first in line to buy them all.
I did chat with the Sega guy for a while and he told me that while the demo is of a level that may as well be a prettier Green Hill Zone, the following Episodes will take Sonic into brave new territory. And I don't mean stupid like turning into a were-hog, I mean brave like Sonic CD. And while I can't say the same for Mortal Kombat, when you see the Romeo Must Die-esque Xray grapples and the new brutally awesome fatalities you will shit yourself with joy. I hope it gets to Australia unmolested but I won't say I'm optimistic.
Actually the questions I get asked when I tell people I'm Australian are (in most common order):
1) Do you guys hate being mistaken for New Zealanders? Because they do and I watch Flight of the Concords.
2) You are all descended from convicts [more of a statement].
3) Don't you have retarded videogame laws?
4) Don't you get delayed releases?
5) Don't games get banned there?
6) Why is your country so shit in regards to games?
7) Where did you get that from and can I have it/some?
Speaking of questions, I then attended a Panel on games journalism that was kind of pathetic. Not only was only one of them currently a games 'writer' (he made the specification after I questioned their journalistic integrity) but they had no material prepared and just fielded questions from the audience. One guy from Canada asked if he could get a job in America; 'No' was the short answer. I decided to ask them, since a couple of them were actually studio publicists, about getting in contact with games companies but the person before me asked the question. So I just basically threw out a bunch of criticisms of games journalism which were met largely with two responses.
a) Yes, it's not really journalism it's just writing about games. There's no real money in it besides what the big news sides grind out of their advertising and that involves keeping readers with spectacles, sexist pieces and using numbers between 7 and 10 to rate games (unless they sponsor the site, then it's 9-10). This model I would like to compare to Penny Arcade, who have the freedom to speak honestly without fear for their livelihood and are therefore the only professional commentary worth listening to.
b) We're just trying to feed our families. Games companies exist to make a profit, news sites exist to make a profit, retailers exist to make a profit. Any sort of obligation to gamers or idealism about creating games is secondary. To that I say, find a new line of work. If your heart isn't in it then you really shouldn't be involved. Yes, I suppose publicists are a necessary evil but they can be honest from time to time. One of them basically said they speak for the companies because developers are socially retarded. I prefer to speak to developers 100% of the time and will include no PR dickholes in my documentary. And as for games 'writers' well we don't actually need them at all. I'd rather read a review written on a forum by a fan or by Jerry on Penny Arcade than a page or two of drivel someone who fancies themselves a writer saw as a paycheck.
After the panel I did apologise to Chris Kohler and John Drake, I didn't want to hold them accountable but I did want to get some reactions to guide my documentary. John mentioned he'd like to see gamers portrayed as normal people, focusing on their lives outside of games. Interesting.
I also met up with Ty, the 16yo kid who has been coming to PAX since before he was toilet trained. He shoed me the ropes and helped me get around town a bit. Then he gave me a free ticket to go see Testament, Megadeth and Slayer with him O_O
So now he's the coolest person in Seattle (cooler than Valve, cooler than Penny Arcade) and I've seen Megadeth play Rust in Peace COVER TO COVER. \m/
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